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Amplify Clubhouse
UI/UX, prototypingDesign: Julie Vantrease, Dani Aviles, Ashna Kapadia
Consultant/Art Director: Julie Kim, Katherine Bazley
Amplify Clubhouse is a collaborative imaginary project created as part of the Amplify Hackathon 2023. Amplify Clubhouse is a imagined virtual hangout space imagined to foster community for students outside of the classroom. The Clubhouse features an incentive-based framework that allows students to earn badges and other rewards for non-prescribed pedagogical work completed. Our project fleshed out Amplify Clubhouse (the imagined playspace) as well as a mini-game that lives within this space.
Brief
When students log in to Student Home, they are prompted with the daily question, “How are you feeling?” but that’s the extent of it. Our project wanted the problem of how to get students to actively want to get onto Platform, outside of a prescribed academic lesson?Hidden Objects is a mini-game designed to live within this space in Amplify Clubhouse and act as a way for students to build upon Vocabulary skills that they are presented in their respective grades. Its an ‘i-spy’ mini game which students are meant to search items hidden in a larger image.


Our team created a userflow to help organize the paths the students would take to reach to reach our product.
Clubhouse Flow
Students are able to log-in to the hub and see their peers avatar, what badges they have earned and what mini-game they are playing. They are able to see who is online and also the status of their progress. More progress made in the mini-games means more progress towards collecting
a badge.

To further develop the hidden object game, we designed multiple versions tailored to different grade levels. These were grouped into GK–G1, G2–G3, and G4–G5.
The cards increase in difficulty as the grade level progresses. GK–G1 cards rely solely on images from the image bank, G2–G3 cards combine images with words, and G4–G5 cards use only words. By organizing the game by grade level, we were able to create more flexible, engaging, and age-appropriate visuals. All content was based on vocabulary drawn from existing CKLA curriculum materials.
Hidden Objects Mini-Game Mockup

